Let’s get one thing clear: the gaming industry is, in many ways, wonderful. It produces some great products that provide many gamers with hours of entertainment and eventual heart failure. The industry, however, has some bad habits that make Hollywood look like a church choir. Here are the worst things about it:
5. The Copycats
There’s a certain level of regularity to be expected in first person shooters. You have a selection of guns. There are baddies. There are health packs and ammunition. You pick up the ammunition and health packs and point the gun at the baddies. This is how these things work. It’s a tried and true formula, and there’s no reason to mess with it.
![doom11[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/doom111-300x225.jpg)
Doom laid the fundamentals. All else is refinement.
This regularity is, however, not an excuse for releasing completely identical games year after year. Unfortunately, given the amount of money involved, many studios try to cut risk by copying whatever was successful last year, a strategy worthy of a stupid Emmy, at this year’s stupid awards.
![the-emmy-award[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/the-emmy-award1-170x300.jpg)
-sniff- I'd just like to thank all the subservient yes-men I hired that allowed me to fail so badly. Also, all the cocaine. So much cocaine.
If a gritty modern military shooter did well last year, this year you can expect a host of… gritty modern military shooters. If cover-based third person sci-fi shooters (coughgearsofwarcough) are all the rage, a dozen games will come out directly with exactly the same style and mechanics. Sometimes it gets sort of ridiculous.
![terminator-salvation-20090507111856526-000[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/terminator-salvation-20090507111856526-0001-300x187.jpg)
Boy, there sure seem to be a lot of chest high concrete walls around these days.
In a broader sense, there’s a weird terror of innovation. Game designers go rushing back to tired genres with the fanaticism of a child chasing down a safety blanket. There have been more World War II games made than actual wars fought. If they were even remotely accurate, WWII would have continued into the 80′s, and killed the entire population of Europe. And all this isn’t even counting the straight up ripoffs.
The thing is, many of these games aren’t actually bad. They’re just not original. This short-sighted strategy, left to its own for long enough, produces damning results like this, courtesy of our colleagues at Cracked.com:
![25275[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/252751.jpg)
These are all set in the same universe, where people run around with brown-tinted jam jars on their heads.
Now, this is not to say that it’s hopeless: many studios do put out original games. Look at Portal – a game in which there are no guns, one character, and you don’t kill anyone. It’s a complete shakeup of even the fundamentals of what a shooter is, and it”s also one of the best puzzle games ever made.
4. The Reviewers
Game reviewers are an unwashed and shifty bunch at the best of times. They’re usually employed by gaming websites, which run advertising from, you guessed it, videogames. Advertising which can and often is pulled if the reviews are negative.
![godfather[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/godfather1-215x300.jpg)
Developers who manipulate ratings are like this, except without the cat. Cats fear people without souls.
This strong-arming inflates scores to the point that most reviewers rate almost exclusively between 7 and 10. A game can be barely functional and still not score worse than a 7.1 That’s not even counting the outright manipulation and bribery that takes place. It’s an extremely broken and incestuous system. Really, at this point, the only way to get an accurate idea of what a game is like is to grab a suspiciously glowing review from a big site, put it beside the game’s Zero Punctuation review, and split the difference.
3. The Ports
It’s understandable that it’s not cost effective to independently develop a single game for every platform. It makes sense to develop a game for a single platform, and then make the necessary changes to get it onto other systems. Unfortunately, a number of developers seem to have taken this to mean ‘invest the minimum effort required to get it half-functional on a platform we don’t care about so we can squeeze a few filthy pennies out of them.’
![1951-xmas-humbug-scrooge[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/1951-xmas-humbug-scrooge1-300x225.jpg)
This guy handles alternative platform development. He doesn't know how to code, but he did curb-stomp a kitten on his way to work today.
PC ports are the most egregious – many ports don’t bother to add in full mouse support. GTA4 was never re-optimized for the PC, and has a host of well-known framerate issues. When Dead Space (by all accounts a fine horror game) came out, the controls were so sloppy that the camera careened around like a poodle on a unicycle, rendering it nearly unplayable.
![dead-space-pics-20080519112100580[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/dead-space-pics-200805191121005801-300x168.jpg)
Dead Space was an important step forward for the portrayal of the disabled in games.
Console to console ports, while slightly better, tend to have problems of their own. Due to the differences in processing power, rushed developers will often cut major features, leaving a game a desiccated, soulless husk of its former self.
![reply_card [Converted]](http://cdn.uproxx.com/wp-content/uploads/2010/07/09974e30724f8d413d9bdd418b23948f-Star_Wars__The_Force_Unleashed1-213x300.jpg)
Exhibit A
Now, before you say anything, we’re not going to start ranting about the spelling of ‘history’ or anything – but, let’s just make something clear: women are significantly under-represented in videogames. It’s just a fact. And, in a lot of the games with women, they are, essentially, eye candy. Their existence can be best summed up as a pair of boobs that occasionally make word-like noises.
![Lara_Croft[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/Lara_Croft1-250x300.jpg)
- -cough-
Not, there’s nothing inherently wrong with eye candy. Most men in videogames look like something a bicurious Michaelangelo would chisel out of frozen spam while drunk.
![gears-of-war[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/gears-of-war1-300x167.jpg)
His biceps are larger than his head. Look, medically, there is just no way that his spine could take that kind of weight. Jumping jacks would crush his hips.
The trouble is that most of those men at least get some effort at character development (although, videogame writing being what it is, this usually just means taking a break from rage-killing and rage-exposition to rage-cry over their dead wife – we’ll get to that in a minute). Many women in videogames do not get even this limited consideration. Plus, it also strains the limits of credulity that anyone would ride into battle dressed like this:
![aliasedbayle225[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/aliasedbayle2251-205x300.jpg)
Seriously, her intestines are RIGHT THERE.
![alyx[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/alyx1-225x300.jpg)
Pictured: strong female character. Not pictured: crippling spinal problems.
1. The Writing
A lot of money goes into the creation of a videogame. God of War III cost about forty four million dollars to make. That’s a lot of cash. Surely studios would allocate a small fraction of that money for writing and voice acting, right?
![1951-xmas-humbug-scrooge[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/1951-xmas-humbug-scrooge1-300x225.jpg)
He also does budget planning.
Unfortunately, not so much. Watching God of War III’s cutscenes for any length of time feels like watching a high school original play that somehow got porofessional voice actors. The dialog is cliched, expository, and melodramatic.
![kratos[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/kratos1-261x300.jpg)
Kratos: The original drama nerd
![galaxy_of_terror_poster_660[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/galaxy_of_terror_poster_6601-215x300.jpg)
Film got it out of its system in the eighties.
Good writing can make a game stick in your head for the rest of your life. Which makes it all the more puzzling that it’s often treated as a secondary consideration, and occasionally has clearly been delegated to whichever member of the staff is most enthusiastic about it (if you’ve ever been to a writing workshop, you’ll know why this is a bad idea). Which is how we get games that, while great in every other respect, are written like B movies.
![thething[1]](http://cdn.uproxx.com/wp-content/uploads/2010/07/thething1-300x200.jpg)
And not even good B movies.



While I love your article and your writing, I’m legally required to kick you in the groin for insulting “The Thing”. So the next time you’re in Boston, just let me know where you’re staying, I can get that out of the way, then we can go get a beer.
Yea, most videogame writing sucks, but a lot of game developers are starting to catch on to how important the writing really is. GTA IV, Mass Effect 2, Red Dead Redemption, Splinter Cell: Conviction, etc… the good developers are starting to understand. Other developers will either have to imitate them to keep up or just keep falling behind in sales. Darwinism baby.
WTFF?? The Thing is not even a good B movie??? That movie kicked balls!! Otherwise, great article!
I think Infante’s point was that ‘The Thing’ *is* a good B movie, in contrast to most video game writing. The caption means something like “you wish it was this good.”
No one denies the greatness of ‘The Thing’. No one.
Wow! Incredibly accurate and well written.
The Thing sucks, get over it, fags.
HARRY POTTER LASER FIGHT!!!! PEW! PEW!!! And “The Thing” rocked!!!!
Ugh the fact that you mentioned Zero Punctuation instantly debunks this article.
You forgot commditization/EA model. Updating a game every year instead of actually taking the time to make something new. This is why I no longer play Madden.
@Dan
It is not “Darwinism” if a gaming company declares bankruptcy because of poor writing. It is a common market law.
BTW, Darwinism is (by definition) a set of movements and concepts related to ideas of transmutation of species or evolution, including ideas with no connection to the work of Charles Darwin.
No connection.
Bad writing vs good writing is not same as Darwins concept of evolution by means of natural selection.
The modern evolutionary synthesis is very complicated. Darwins work is a base and a significant part of it but not equal to whole synthesis. It is dangerous to cry out “Darwinism” for every social, poltical, natural, economical…or any other process that reminds you of natual selection.
Almos forgot.
The Thing is EPIC.
All good points with the exception of number 2. Even though I mostly agree with the author, I’m still willing to bet his favorite video game is based on “Twilight”.
FPS are getting pretty repetative. And the rating systems are soooo misleading to people who judge from them.
Ted Ton, it sounds like you completely missed the point of the reference.
He’s saying that game reviews often gloss over a lot of flaws, and Zero Punctuation focuses a lot on the flaws so you should assume the game is actually somewhere in between.
And anyone thinking he criticized The Thing clearly didn’t read the line of text preceding the picture.
Doom was a copy of Wolfenstein 3D. Doom came out in 93, Wolfenstein 1992. Add to the list critics who dont know anything about video games prior to 2002.
whoa, “galaxy of terror” looks friggin awesome. I hope this isn’t one of those situations where the cover is pure fantasy badass and the movie is horrible. I’m looking at you, Deathstalker.
A few clarifying points.
1. The Thing is awesome.
2. They made a Twilight videogame? Wow. Just… wow.
3. The EA/Madden thing is an excellent point. I’m not a huge fan of sports games, so it isn’t at the front of my mind, but it’s definitely not a good trend.
There are some reviewers out there trying to change things or do things differently. It is up to us as readers to support them instead of the guys at ign or gamespot that read exactly the same. I think a real good example is this guy Gavin Bard from Ripten, better than all the Crecentes and Sterlings in this world combined.
Fadeproof – Doom was just repackaged Wolfenstein as both games were made by id Software with the same engine. Doom had more popularity, which by default, helped define the genre (in my opinion). If I had to guess, this is why most critics use Doom as the origin story of the FPS. As for me, Doom was the first FPS, but for some (a minority mind you) Wolfenstein was the first FPS (which is true according to release date).
The gaming industry is no different than the Movie industry nowadays. Just take a look at the Saw movies; just a bunch of repackaged crap. Blow me if you disagree.
This was a good read. How about getting minimal value out of DLC? Stuff like the TF 2 class upgrades, GTA Episodes, Burnout Paradise add-ons and Fallout 3 expansions should be WAY more commonplace. Instead devs drop map packs that screw up playlists for people that don’t pay up. Either that or we get “jaw dropping” costume packs or “exclusive” downloadable perk nonsense for pre-ordering. “Don’t work harder, work smarter” works for that model since heads aren’t clamoring for big additions. But it’s still garbage that long haul support models by the aforementioned games make considerable money yet aren’t utilized.
Sexism in video games? Let’s stop everything else in the world until we solve this problem.
Note to the author: being a champagne socialist feminist does not impress women like you might think it does.
Check out the fat shut-in nerd desperate for his pixelated boobs to retain their physics-defying form right there.
Hey man THE THING was not a B movie cmon man thats some BS. Beside thats good article.
“Sexism in video games? Let’s stop everything else in the world until we solve this problem.
Note to the author: being a champagne socialist feminist does not impress women like you might think it does.” ~ A Roaring Asshole, 2010
Epic ‘The Thing’ reference. Guys – he’s saying The Thing was one of those rare GOOD B movies, not insulting it. L2read.
I think the worst thing about computer game reviews is when Gavin Bard from Ripten decides that he doesn’t like you dating the one girl that ever spoke to him in real life, and that hurling racist abuse at you would be a great idea.
The worst thing about the videogame industry?
That we’ve been saying this for 10+ years and the industry still doesn’t listen.
Oh wait. We still buy those repetitive FPS games, those sexist RPGs, those soul-less ports.
Vote with your money, people. If the game is terrible, boycott it. The industry doesn’t read this stuff – but it does read its financial reports.
Although this article had a deceptively intriguing title it misses the mark completely and falls into line with all the other online whining wanna-be game makers as an “article” about the 5 complaints on non-game makers. Wah, they are all the same, my idea would be unique and awesome. Wah, all games are not exact on all systems, I would make my game awesome across all platforms even if the hardware differences are vastly incompatible. Wah, women are mistreated in video games, my heroines would be fully dressed and brilliant. Wah, reviewers are bribed into not telling the truth about AAA games. I would always stay pure to my thoughts and ideas and never bow to the man, money means nothing compared to my integrity. Wah, writing in games sucks, my writing and stories would be infinitely better.
All I can say is, maybe if you are about to tackle a topic like the 5 biggest problems in games you should do a little research into what it ACTUALLY takes to make a game and write an article about the mistreatment of developers, the power of publishers, the need to keep the money flowing through making shovelwear for licensed products, the difficulty of actually getting an original IP out into the world, and the mistreatment of developers.(*)
(*) yes, that was worth repeating.
Otherwise keep your whining to yourself and god bless the internet.
I just stumbled across this article and I have a few points to make, none of them about video games.
This is in regards to Galaxy of Terror.
1st. Watch it if you get a chance. Cheesy, yes, but worth it. And it has Robert Englund in it.
2nd. That movie poster is absolutely baffling to me.
3rd. If you like comedy, I suggest you read Roger Cormans IMDB. It’s hilarious.
Speaking of good writing: does anyone remember a little trilogy called “MARATHON” or another stellar well written (but open-ended) trilogy called “ESCAPE VELOCITY”?
Two of my favorite games of all time – once you play them, they stick in your head because they draw you in so well…
To avoid skewed reviews, I just use Metacritic. If you pick a game with an 80 rating or higher, it’s most likely a pretty good game. Also, with the frequency of games having demos, it’s much easier to try before you buy.
godzigla says: *A whole lot of whining about whining!*
Oh, yes, we should just be so damn grateful than even half-decent games sometimes get made. How DARE we critique people who actually have to *sniff* do the work.
Fuck you. Seriously. It’s one of those lame: “let’s see YOU do better!” defences, that are always wrong because they miss the point. I may not be able to cook a magnificent meal, but if I dine at a five-star restaurant and the food tastes like shit, guess what, I have every right to complain.
So, you watched a bunch of Zero Punctuation episodes and plagiarized anything you found relevant.
Good job, you must be very proud. Next time use a thesaurus so it won’t be so obvious.