A while back, a friend of mine admitted he used to play “DragonRaid” as a kid. I figured it was a D&D knockoff, pretty common from the ’80s. Then he admitted that it was something he was forced to play in Sunday School.
Yes, it was a fundamentalist Christian version of “Dungeons & Dragons”. I was baffled, first of all that he had to play this, and secondly that it existed.
Being that it’s an old role-playing game from the ’80s, the entire thing is freely available online. So I got together a group, did some substitutions (mostly poetry for Scripture, since I was playing with a Buddhist, two Jewish folks, and an atheist), and we played the game.
And honestly, it was a little shocking what happened: we actually all enjoyed it.
The Game Rules And World Are Simple, But Solid
In a lot of ways, it’s heavily stripped down. That said, somebody clearly sat down with some D&D books and studied the system before constructing DragonRaid, and it shows. The gameplay is fairly straightforward: you use a D10 for all skill checks and roll against a few tables. You pick three weapons and skills at the start of the game and that’s it. XP (“Maturity Units” here) are tied directly to stats; there are no levels and each stat rises or falls independently.
Similarly, the game world, although the metaphors are thuddingly obvious (you’re playing a “TwiceBorn”, for example), is well constructed and has a lot of detail. You don’t have to fill in a lot of blanks. It was a nice surprise to see a game, religious or otherwise, so thought out. That’s probably a result of who was supposed to be the DM: Sunday School teachers, youth pastors, people who mean well but who may not necessarily be up on their Tolkien.
The Entire Thing Is Built To Prevent In-Game Dickery
I’m not going to lie, I rarely game because I’m a munchkin. So are all my friends, so whenever we game, it usually goes downhill fast. Here, though, beating up NPCs for their wallets and skinning gnomes to see if you can make a hang-glider out of them hands you massive stat drains and will kill you a lot faster than the in-game monsters.
The game instead rewards you for being nice to people. Granted, this in no way prevents muchkining: one of our group used to be Catholic, so he dragged in a lot of weirdness about slow martyrs and other saints pretty quickly. But it’s different, and it’s actually pretty funny.




Once someone used Slayer lyrics that would end up being ALL that I used.
Bastard sons begat your c***ing daughters/ Promiscuous mothers with incestuous fathers/ Ingrate souls condemned for all eternity/ Obtained by immoral observance a domineering deity!
It makes the game’s goody-goody aspects amusing.
I may never forgive you for not inviting me to play.
Your extensive knowledge of 15th century poetry and Ke$ha lyrics would have put us at a disadvantage.
So THIS is what you do with your weekends…