Using Memorization and Recitation of Poetry Is a Surprisingly Effective and Fun Mechanic
I was incredibly skeptical of this part of the game. Obviously it’s designed to get you to memorize the Bible, so we tweaked it a little bit: you could use poetry, but you got marked down for consulting the book and the longer the passage you quoted, the more effective your “miracle” was and the more XP you got.
First of all, you learn that you’ve forgotten pretty much every Shakespeare sonnet drilled into your head in high school, and insufferable English majors have a huge advantage here. Secondly, it does devolve into an argument about using Slayer lyrics pretty quickly. But it’s fun and frankly it’s a lot more challenging and engaging than a lot of combat in pen-and-paper games.
It Makes You Think Outside the Box In Your Role-Playing
We’ve all seen the flowchart satirizing how to play D&D at some point (does it have gold? KILL IT!) The thing about DragonRaid is that it breaks that cycle: the entire idea is to keep you from becoming a homicidal maniac in-game. There’s combat, but it’s much trickier and riskier than charging in and throwing math at a goblin. You have to evaluate what fights you want to pick (or rather, try to avoid less strenously) and what fights you want to dodge.
I don’t feel the need to play it every day, and the simple mechanics would make it boring beyond a certain point.
But I was really surprised by how solid the game was and how fun it turned out to be. Someone sat down and made a genuinely good game instead of a preachy pile of crap, and it’s worth playing if for no other reason than that.
I want more like this!
Follow us on Facebook and get the latest before everyone else.