Quantum Conundrum has been taking PCs by storm and is headed to consoles tomorrow. And it pains me to say this because it’s almost a great game, but it’s crippled by one terrible flaw.
The gameplay is essentially built around four concepts: you have the ability to make objects ten times lighter (fluffy), ten times heavier (heavy), slow down time, and reverse gravity.
A lot of love and care went into this game: the puzzles are mind-bending and fun to solve. The graphics are adorable without being cutesy, and the same is true of the writing. Penny Arcade has a fairly accurate summary of how you feel when you beat a room in the game. At its best, it really does deliver some great puzzle platforming action, some of the best I’ve seen in years.
Unfortunately, there’s that one crippling flaw we talked about, and that’s the fact that it’s a puzzle platformer…in the first person.
How this terrible design decision made it all the way to release, I have no idea whatsoever. But it pretty much kills the fun of most puzzle rooms.
Really, once you’ve cracked the puzzle, applying the solution should be fairly straightforward. This is what made Portal work: once you teased out the solution, it came together smoothly and simply. In Quantum Conundrum, once you solve the puzzle, you now have to figure out how to do the necessary jumps without being able to see your feet or how close you are to the edge.
It turns what should be a gratifying experience into a dull chore. For the record, the QD crew are hardly the only people who need to be beaten with an axe handle saying “platforming puzzles do not belong in games where you can’t see your feet”, but here it’s particularly egregious because that’s the entire game.
Is Quantum Conundrum worth its price? Tough question. If you’ve got the patience to deal with the repetition of jumping puzzles, then go for it. If not, it’s probably best to wait for the sequel…or the patch that gives you a third-person option.
image courtesy Square Enix




Ive heard this was kinda awesome but if it plays anything like those awkward first-person sections of the last Assassin’s Creed I dont think I will pick this up. I hope they have a demo/trial.
Also check out what Steam is doing. Its project Greenlight for videogames: [steamcommunity.com]
I would try the demo. Honestly, years of having to go through this crap have inured me but I imagine this game will end with a lot of chucked controllers.
Demo it is. At least in Portal 1 & 2 I could see my “feet” and that definitely helped in a few instances.
Now that I think about it, the first time I had to replace a controller was unlocking all the cheats on the original Golden Eye (a personal gamer hall of fame moment for me, that shit was HARD). And I think Super Meat Boy was the last time I had to replace one.
I had heard that executing the puzzles was a completely different task than solving them, like you mentioned. I hadn’t thought it would be quite as hard as you’ve made it out to be, though, so this is helpful. Either way, I think I owe it to Kim Swift to give this a go. She’s earned it.
I didn’t find this game as annoying as this review makes it to be on the FPS issue. Yes, it lacks the feet, but that can be done in an FPS, as Portal did. That said, it’s fairly straightforward to play and I finished it pretty fast.