
Sony weren’t the only ones who brought some neat stuff to Gamescom this year — surprisingly Capcom also debuted the very cool looking Remember Me. I say surprisingly, because outside of the Resident Evil series Capcom has been an anemic husk for some time now.
Remember Me looks to combine elements Deus Ex, Assassin’s Creed and Devil May Cry, but most importantly, unlike most recent Capcom games, it seems to have some spark. A little blood in its veins. Also the game’s protagonist appears to have a fairly hot ass, so there’s that.
Hit the jump for a Remember Me trailer, as well as some gameplay…
Intriguing, no? Check out the video below for 7-minutes of gameplay footage, including the game’s unique memory remixing mechanics.
Loving the adventure game-ish memory tampering stuff. Also, is this game’s main character pretty much the least heroic hero of all time? Your job is mind-raping people until they commit suicide. Jesus. Can’t wait! What about you folks? Remember Me have you intrigued?
videos via Capcom-Unity’s Videos




Cool concept for a game, very Total Recally, but I’m a bit skeptical with some aspects of it.
The one thing I really dislike is that all of the characters look like their ripped straight out of a Final Fantasy game and dipped in neutral colors. I’m not a fan of Anime, at all, so I’m a bit bummed about the character designs, but I think I can get past that if the core game is fun and the story is solid.
The part I’m skeptical on is the “mind-raping”. In the 7 minute video, when they show the memory, it looks like your just watching a cutscene 3 times, but each time you’re prompted to select a highlighted object. Basically it goes like this; watch cutscene, press B, watch cutscene, press B…. rinse and repeat until all the cutscenes are done. Maybe the video didn’t do it justice, I just hope there’s more to it in terms of puzzle solving instead of mindlessly clicking on whatever highlighted object it tells you to.
Other than that, it definitely looks promising.
I kind of like the “wacky Final Fantasy outfits with non-anime faces” look of the characters.
…and yeah, the mind remix stuff doesn’t look overly interactive, but I assume it gets more complex. Also, hey, it’s more interesting than the quicktime events most games today are loaded up with.
Movement seems like a mix between Messiah and Ono, none of which is good for the PC market. Also, no one seems to mind her climbing buildings even though she’s on half the city’s screens and the hunter’s don’t hear her drop from a 10 foot height right behind them? Sorry but this seems like another dumbed down ultra easy “tutorial” for all the “casual” gamers. The mechanics seem somewhat interesting though, there’s potential, but it all looks wasted on playstationy gimmicks.
Uh, is there *any* game where you have to spend your time worrying about the noise your feet are making while platforming? It’s not making a game “ultra easy” or “casual” so much as making it “fun”.
To be fair, Nate…
Metal Gear Solid, et al…
Well, any stealth game really that also features platforming elements and any kind of vertical movement. If a comparison can be drawn, even Splinter cell was basically a platformer and you had to watch your step. Good old Thief, too, you had to jump around on various heights and boxes and climb about and the surface you walk on had a very grave effect on being audible. Skyrim’s stealth elements are pretty stressed out too in certain environments, and you often need to traverse different heights (platforms in a way) while sneaking about. Chronicles of Riddick is also a great example if there ever was one, and Deus Ex springs to mind as well.
That said, though, if there’s any kind of super-mega-extreme difficulty, I’d probably buy it, as long as I don’t have to kill bosses by running around an arena and collapsing some sort of pillars while he sits under an indestructive shield and spawns minions or something as consoley as that.
Eh, Metal Gear Solid games aren’t platformers. Also, I haven’t played a Metal Gear game in a while, but I recall it being mostly of case of you just having to stay out of bad guy’s field of vision. You definitely didn’t have to worry about every single footstep.
As for the other games listed, I dunno, you may be right — I don’t play a huge amount of stealth games.
Still, I stand by my point that having enemies alerted every time you make a jump sounds super un-fun, and I don’t consider it a mark against this game that people don’t hear you jump.
Yo Nate Dawg; it’s DEUS Ex…
Is Dues Ex an alimony payment game?
Whoops. To be fair, I spelled it right in the body of the article, so it wasn’t a total failure.
Boy, cyberpunk’s pretty big these days. This looks dark as hell; I like that. The memory remixing looks pretty cool, even though it doesn’t look very interactive, as Saosin said. But I like Quantic Dream games, so I’m down with it, plus it’s just conceptually a really cool thing. My only issues with what these videos show is that the main character’s animations are a little stiff at times, and her voice actor is overdoing it (“But I’m the HUNTER!! How can I be the HUNTED!?”). Still, pretty intriguing!
I like that Quantic Dreams is behind this game, so I’ll definitely try it. I love that we have both this AND Watch Dogs, which is completely open-world (whereas this looks more linear) – everyone wins…
Very excited for the elements I see in this game, hoping that they don’t get botched in the execution. I hope they allow room for choices on morality, as well as treating the memories as sort of puzzles instead of just cut-scene, rewind, do something different to see how it plays out, if failed rewind. I’ll be watching this with great interest.