
I feel bad, writing a negative review about Torchlight II. Because it’s by no means a clumsy or stupid or awful game. In fact it’s a well-designed and pretty one. I actually found myself enjoying it a lot more than I did Diablo III, a game I’ve rapidly started to view as pretty much the poster child for every damn thing that’s wrong with the gaming industry. If it’s the kind of thing you like, it’s worth the $20 it costs. I don’t feel ripped off.
But I am going to write a negative review of Torchlight II, because I do feel let down. For all its energy and light-heartedness, this is a game that rests on its laurels so hard they crack.
My problem is that it’s a treadmill, and that’s it. If you like the loot/sell vendor trash/repeat gameplay, then hop on and set it to Intense, by all means. What Torchlight II fails to do is make it clear why we should care, or add anything to the genre.
Playing it next to Borderlands 2 was actually fairly instructive. Both games have a fairly similar modus operandi: Go places, kill things, take their stuff. But Borderlands 2 has both the novelty of being an FPS with that strategy, and for having better procedures with its loot. If I pick up a gun in Borderlands 2, it will have an advantage and a drawback, one or the other of which may not be immediately clear. You’ve got to use the gun to understand why it may be a better choice.
There’s also the matter of ammo, as the game forces you to use different guns. The result is a game where your strategy and the way you play is constantly shifting. Even old areas will be cleaned out in entirely different ways when you return to them.
Torchlight II, I really just needed to look at numbers. The game does occasionally sputter to life in this respect, and when it does, it shows what Runic is really capable of. When you have to solve an environmental puzzle, you see the cleverness of the team in spades and you want more of it.
But there’s just no ambition here beyond prettier graphics and awesome loot. To be fair, the loot is often quite awesome, and the graphics are quite pretty, but after a few hours it gets a bit dull. That said, Runic wants $20 for this, not $60, and even though I’m disappointed with the game, that’s a great price for what you get.
But hopefully, after Runic comes back from their break, they’ll turn around and make an isometric dungeon crawler that genuinely pushes the genre. Because they can do it. The talent is there. Just not, this time around, the ambition.




My issue with the first Torchlight, beyond the abortion they called a story, was the difficulty, as in there was none. Reached the end boss (didn’t even realize it was the end boss), killed it, and was all “that’s it huh.”
That’s been addressed. There’s a curve here. It’s a very smooth one: You’ll level up every twenty minutes or so playing. But the enemies will improve to match, I found.
Well, let me expand a bit.
Torchlight I always found myself a level or two ahead of my enemies.
I had no idea how the stat allocation went so I evenly distributed them with a slight focus on my primary stat.
Gear, who the heck knows.
Talent points? Dump them all into adventuring and pet runback speed and use one to unlock an offensive ability every so often. I basically spent minimal points on actually making my character a better Warrior, mage or alchemist and was able to easily defeat it. Pretty much face rolled my way to the end.
Diablo 3 at least had areas where I actually had to learn how to use my skills and abilities to make it past certain parts.
Ah. I did think a bit about stat allocation, but I’m going to be honest, I’m still not sure where I buffed made a damn bit of difference.
Then you should have played it on a higher difficulty level. It’s not Runic’s fault you chose “Easy.”
Wait, Torchlight had a girlfriend mode?
Slurpy, I didn’t choose “Easy”. Generally I play Normal or Hard. I’m not sure what I played, but this is a game where you hit things until they die. It’s a button masher; ultimately all the stats do is change the animations and possibly how close you are to the target.
Great review. Thanks. You hit how I feel about Borderlands 2 on the head. I’ll probably skip this one and focus on Borderlands 2 for now.
Glad to help. Like I said, at $60 I’d be livid (and I was, I hated Diablo III), but at $20 it’s a reasonably fun time. Just…unambitious.
As expected. The only ambition involved was the desire to capitalize on gamer backlash against Diablo 3. It’ll be defended because of the price tag (a reasonable defense) and discontent towards Blizzard (a petty, irrelevant defense), but neither will make the game any less forgettable.
Next. Wait, is there even anything in the works? Bioshock Infinite, I suppose. But I’m not sure we’ll even see it this decade.
So that’s why the development took a year longer than anticipated? So we could all hate on D3 for six months and then decide Runic deserved our money for being NotBlizzard, because they had inside information that D3 sucked?
I think that’s a little unfair. You can tell Runic was not cashing in. They wanted to make this game. And there’s room for more than one dungeon crawler on the market.