
The video game industry is always prone to conventional wisdom that isn’t all that smart. Five years from now, EA and Ubisoft will be pretending they never said free-to-play was the future of gaming, for example.
But the latest meme in the industry seems to be that Japan has totally lost its way and can’t develop games Western audiences care about.
The reality is nothing could be further from the truth. The problem isn’t one of cultural differences or a hide-bound industry, although those certainly don’t help.
The problem is twofold but can really be summed up in one word: Marketing.
Making games Westerners like isn’t the problem. Sega recently put out the witty and clever, if linear, Binary Domain and isn’t shy about tapping Western developers: Gearbox’s next game is Aliens: Colonial Marines, out this February. Capcom put out Dragon’s Dogma, arguably the best RPG to come out this year, and Resident Evil 6 has been selling briskly. Namco Bandai hasn’t suddenly found itself unable to move copies of Tekken. Nintendo isn’t going to see its sales of Pokemon suddenly collapse. It’s true the smaller publishers and developers have been suffering in Western markets, but that’s not exactly untrue of Western developers and publishers, either.
Making games Westerners will play in reasonable amounts is not really the problem here. The problem is getting the attention of Western gamers.
First of all, the games that make money in Japan are not the games that make money in the West. Japanese gamers have gone to portable consoles in droves and they buy traditional Japanese RPGs for portable systems. Whenever the Vita sees a sales bump in Japan, it’s because a new JRPG has come out. The same is true of the 3DS.
The problem is huge hits in Japan are cult hits at best, here. The hardcore Western gamer tends towards FPS games played on consoles, not RPGs played on portables. And they just don’t have the marketing support to become huge hits.
Stop and consider, for example, that half of Halo 3′s budget of $60 million was marketing. Western developers treat marketing their games like they’re movie studios: Medal of Honor: Warfighter hired Linkin Park to write them a song, Black Ops II is launching an ad starring Robert Downey Jr. and directed by Guy Ritchie, and Halo 4 has more marketing tie-ins than most movies that came out this summer.
Your average Japanese company just cannot compete with that. Even if they had the money, and many don’t, selling a game like Tokyo Jungle is a very different proposition.
Can Japanese companies come back? It’s possible. Publishers are reaching out, or just flat-out buying, Western developers, such as Square Enix purchasing Eidos. Japanese publishers are experimenting with digital downloads instead of spending on boxed releases, such as the recent Way Of The Samurai 4. Many Japanese publishers big and small are finding success releasing mobile games.
But for now, consider it a lesson: Marketing spends can matter a lot more than quality.




Japanese games in general are not particularly good. I can only think of 2 games that I have enjoyed that have come from Japan recently and they were Bayonetta and Vanquish. And Vanquish had the dumbest, most cliche driven storyline I think I have ever seen in a video game. Which is saying something.
The problem I believe can be seen as cultural. When a Japanese game is released for the western market, the dialogue and storyline seem to have been translated using google.
Western and Japanese interests in gaming are very different.
I myself am a massive fan of Japanese cinema but I cannot for the life of me stand most Japanese games. When I hear that a game is Japanese I get filled with a sense of foreboding that the game will be “quirky”, loud, epilepsy inducing and annoying.
With all that said, I do have Shadow of the Damned sitting on my shelf waiting to be played hoping that I can add it to the exceptions of an otherwise fairly strong rule.
Check out Binary Domain: It’s a lot of fun. Also, Anarchy Reigns is on the way next year since you seem to be a Platinum fan, and it’ll be $30.
I think Sturgeon’s Law applies here: It’s not like Westerners are pounding out classics left and right, either.
Dragon’s Dogma, damn skippy. I played the demo for Binary Domain, the combat was good but the voice command/response feature was interesting and also mostly broken, I’ll probably put it in the summer basket next to Sleeping Dogs.
Dan, shouldn’t you be busy stocking up on duct tape and beer, and rigging your hamster wheel to power your router?
I lost power maybe halfway through the day, go it back five or six hours later, and not a problem since. It’s really the New York crew I’m worried about.
Cool, good to hear that Binary Domain is worth playing… I bought it and Arkham City GOTY in a $15 bundle a while back, but that was mainly for Arkham’s sake.
It can take a little bit to get into, but the combat is fun and the writing is pretty funny when you give it a chance.