
So, your director of the Deus Ex: Human Revolution adaptation is… Scott Derrickson!
Who? You know him from Sinister and The Exorcism of Emily Rose. And he’s definitely an… interesting choice for the job of bringing Adam Jensen to the big screen.
The key thing with Derrickson is that, first of all, he’s tended to have more on his mind than splat, to some degree. The Exorcism of Emily Rose is actually a mix of horror movie and courtroom drama that doesn’t entirely work, but it is a sincere attempt to put a different spin on the whole “possessed girl” subgenre. Sinister was a more straightforward horror movie.
Derrickson also tends to be good about landing actors who can work with the material: Emily Rose featured Tom Wilkinson and Laura Linney, while Sinister was built around Ethan Hawke, both of whom substantially elevated the movies they were in.
He’s also bringing along former movie blogger C. Robert Cargill, better known as Massawyrm over on Aint It Cool News, who wrote Sinister and actually did quite a good job of it.
If nothing else, CBS Films has actually bothered to hire a couple of nerds who actually like the movies they make to put this movie out. Now it’s time to see who they cast, and exactly how faithful the movie is to the games.
Also, Scott, if you’re reading? Just hire Michael McCann to score the movie.




I’ve never met anyone who actually likes Deus Ex.
I actually like the franchise quite a bit, myself. So that’s one.
I’m not trying to hate on it or anything. I’ve only played Human Revolution. My friend summed up his frustration for the game thusly: “You can only take out like 3 people before you have no more stamina? The dude’s a goddamn cyborg. I call bullshit.”
Yeah, they didn’t do a good job of justifying the strategic aspect of the gameplay.
On the other hand:
I love the Deus Ex franchise. It’s one of my favorite game franchises of all time. But to be fair, that’s largely just based off the original from 2000, which imho, is one of the best games ever made. Granted, the story was a bit cheese-balls and the voice acting was downright atrocious, but from a gameplay standpoint, it really revolutionized what a FPS could be with how it interwove it’s RPG elements into the game. It’s one of the games I can pin-point as a start to where other games started putting in leveling mechanics into non-RPG games.
The sequel Invisible War was passable, but ultimately very forgettable. They catered to the console crowd too much and ruined a lot of what made the original on PC so great. Basically, instead of making it for PC first, then porting it to consoles, they did it the other way around which turned off a lot of fans like myself. I also remember it being impossibly short and having no multiplayer, so the value was pretty awful back in 2003.
Human Revolution found the balance of having a fairly robust RPG elements without sacrificing much to make the menus/inventory/skill-tree console friendly. Granted, it still wasn’t wasn’t perfect, but it was still a damn good game and much more worthy of the Deus Ex name. The inexplicable boss battles in HR was one of the only really unforgivable missteps in that game. I also agree that the stamina thing was a bit of a pain, but I understood and appreciated what they were trying to accomplish with that, even if it didn’t totally pan out. They were trying to bring back the days when you needed health packs and such instead of the Halo-ized regenerating health bar.
The one part I really missed from the original that they didn’t bring back for HR was each body part having a separate health bar. I still remember the days of playing the original and having to crawl to a health pack or candy bar because some robots blew off my legs. I also remember having a blast with the MP on the original Deus Ex, I wish they could have brought that back.
The boss battles were actually developed by a separate company, and if you know where to look, there is an alternate strategy to each of them that makes them a breeze.
Or you could just put some points in the Typhoon and press X a few times.
I knew about them being developed by a separate company. I remember reading a interview with the creative director (iirc) who said that the boss battles were one spot that they really weren’t happy with in the finished product.
Also, I wasn’t trying to say that the boss battles were to difficult or easy. It’s that they totally go against the fundamental basis that the Deus Ex games are supposed to be built on…. freedom of choice. You have no choice in those battles. You have to kill them.
first you’re a cyborg which means your human parts need stamina. and second its a game and if they gave you god like powers from jump street then it would be a boring game and you wouldn’t need much strategy
To be fair you are a glass cannon throughout the game. Take a few bullets and you’re dead meat.
i mean you can fall off a building and just shake it off and one of your own weapons is a bomb that blows up all around you. but i think were looking through the wrong end of the telescope on this.
but surgically implanted sunglasses are really cool.