
Far Cry 3 is the most pleasantly sadistic game of the year. Hope you weren’t planning on getting much done this December, because this game is going to eat your free time.
Why is it sadistic? You start with nothing. You’ve got a machete, a pistol, an iPad and that’s pretty much it. Everything in the game is limited, right down to how much cash you can collect. Hell, you can’t even read the map at first.
Everything in the game dovetails: If you want more inventory slots (including being able to carry more than one gun at a time), you’ll have to go hunting. But in order to find out what game is where, you’ll need to free radio towers so you can look at the map, and also get guns for free, which is important since cash isn’t exactly easy to collect (and you’ll need to craft wallets to hold more of it anyway).
And in order to hunt in (relative) peace, you’ll need to clear out enemy outposts; otherwise, you’ll be fighting enemy patrols so often you’ll never get anything done. Once that’s done, you can start hunting, upgrade your weapons and ammo, and quite possibly get killed by wild animals, since most of them don’t like being shot.
Oh, did I mention that absolutely none of this is the main storyline, either? Yeah, you’ve got a lot to do.
It’s a bit more forgiving than it may at first sound: Within a few hours of gameplay, you’ll have enough inventory space to start kicking ass in earnest. But it creates a sense of relentless progression; as you take down outposts, open radio towers, and shotgun goats, you get a feeling of levelling up, even though you’re not actually levelling up: You only get XP for killing humans and finishing specific mission types. So if you want more skills…
The game itself is a lot of fun to play. Enemies are fairly easy to take down, especially if you use your digital camera to tag them so you can get a better sense of their movements. The game rewards being tactical in your approach and using silent takedowns; barging in guns blazing will get you killed, especially in the earlier sections. Similarly, the game’s ecosystem is shockingly well designed: Hunting is fun, but tough, and you may be fighting a tiger for your kill. The overall difficulty curve is surprisingly gentle considering the game makes you earn literally everything; even missions that restrict you to one weapon or a set of conditions are usually fairly easy to complete if you’re tactical about it.
It also gets out of its own way: Tutorials are short, text pop-ups that are entirely voluntary to read and the fast travel system is conveniently placed. After the first cutscene-heavy hour or so, you’ll largely be making your own decisions in a huge, lush, open world where you can go literally anywhere.
And you’ll want to: Graphically, the game is gorgeous, even on consoles. The animal animation in particular really stands out.
That said, there are some mechanics that take some getting used to. Archery is a pain in the ass at first, but absolutely crucial to learn for dropping somebody at a distance. And, honestly, once you unlock the special arrows, it gets funny quickly: Blowing up an enemy patrol in one shot never gets old.
Similarly, driving will wreck you more than once until you get the hang of using your left thumbstick to steer. But once you understand it, it becomes a lot easier to use it; the mechanic is solid, the controls are just a bit off.
If there’s a problem with the game, it’s really the story. First of all, it’s a bit questionable, on multiple levels, that some terrified frat-bro jackass would somehow be seen by a bunch of crusty islanders as their blood-spattered savior. The game tries to explain this away with the implication that the island is a bit mystical in nature, but come on. It doesn’t help that the guy goes from crapping his pants in terror to mercilessly stabbing his enemies through the heart pretty much the microsecond he gets a tattoo.
Secondly, the bad guys are way more compelling, and funny, than our hero. It comes off, sometimes, as almost a parody of the Conrad novels this is clearly meant to evoke. Vaas and his boss Hoyt are grade-A nutjobs and monstrous, but they’re also a lot more engaging and developed.
Fortunately, the game is so good you’re not going to care. There are animals to hunt, outposts to clear out, radio towers to free… Rook Island is well worth the $60 visit, provided you ignore your tour guide.




Thanks. I’ve been on the cusp of buying this, but really wanted to read your review first. Sounds like I’m good to go.
Yeah, it’s really, REALLY engaging as a game. Stabbing guys with a machete is way more fun than it should be.
Single player looks worth the price alone, but have you gotten around to playing any multiplayer? Online looks standard but how is the split screen co-op?
Haven’t tried either, to be honest. I’d be genuinely surprised if it has the depth of the single-player.
Map editor and Predator mode in Far Cry Instincts was amazing. They should bring that back. LONG LIVE SPLIT SCREEN.
I thought the problem with the recent Assassin’s Creed 3 was that it used a lot of elements from other games but none were as good. There are games out there that show how to do free running, combat, crafting, open-world, etc. and do it really well, and AC3 did everything crappy.
I think Far Cry 3 is basically the opposite. In a lot of ways it reminds me of Skyrim, Deus Ex, Dead Island, Fallout 3, but does everything it tries to do as good or better. I love it.
The best game to compare it to is Red Dead Redemption: The two are VERY similar in some respects.
On that note, I’m about halfway through Dishonored and I have to say…
I like it and I think it’s easily one of the strongest entries in the Bioshock series.
Aw3some, great review. Ima pick it up.
this sounds amazing – especially since FarCry2 was an incredible letdown. I cannot wait to play this.
Yeah, in this one, when you clear a checkpoint? IT STAYS CLEAR.
that fucking game frustrated me to no end. it LOOKED gorgeous, but I wanted to throw it out the window.
This looks gorgeous, and is less frustrating. Tough, but fair.
Holy fuck crocodiles can suck my balls. I have been murdered by those stealth assassins so many times. But this game is amazing I agree with you 100%.
Yeah, they suck. And they’re always exactly where I want to hide, too. Bastards.
When I fired up this game, the first thought that came to mind was a first person version of Just Cause 2. Not nearly as cartoony, but similar in a lot of ways. That’s not meant as a knock. Just Cause 2 was great and seemed to steal from the first Far Cry quite a bit. So maybe saying this took the best from Far Cry 1 and 2. But I agree. It is a blast. I also laughed because god do I hate the whiny douche you have to play as. I would have almost rather played as the cliche ex-military brother. I half expected there to be Ed Hardy upgrades to purchase in the safe house lockers.
So did I. We really have to play through the entire game as this “Mighty Whitey”?
Has anyone else lost a knife fight to a yak? Asking for a friend.
#AskPontifex
I got fucked up BY A GOAT. A GOAT. There’s a reason I’m shotgunning the bastards. I don’t even need goat hide anymore. I’m just killing them.
Great review Dan,
I’m actually really glad this looks like fun because I honestly kinda hated the first one and really didnt understand the second one. But it looks like Ubisoft finally got their gorgeous sandbox to work right, so even if the story doesn’t quite keep up with their ambition, it’s gonna get a play through or two.