
Here’s how to know that a video game violence study is written by somebody with an agenda: Whenever comparisons to “unhealthful” things like cheeseburgers or cigarettes shows up.
We’ve gone into why studies like this are questionable at best before, but surely somebody like Brad Bushman, a man who has spent his professional life studying what makes people angry and a man with four degrees in psychology, this man would have a reasonable grasp of how ridiculous it is to assume human beings are driven towards violence by entertainment, right? Surely he’d get his ducks in a row before making some sort of ridiculous statement.
Right?
“Playing videogames could be compared to smoking cigarettes. A single cigarette won’t cause lung cancer, but smoking over weeks or months or years greatly increases the risk. In the same way, repeated exposure to violent videogames may have a cumulative effect on aggression.”
Oh, for Pete’s sake.
To be fair, Bushman is not a Bible banger: In fact he actually published research showing the Bible can make people more aggressive. But he obviously has an agenda, as this Wired article can tell you.
Bushman’s study took two forms: First, 70 students played either a violent game (which was actually violent, to the study’s credit) or a racing game, and then read the beginning of a story and offered their predictions of what happened next. Those who played violent games had increasingly violent predictions over the three days of the study.
Secondly, test subjects played a multiplayer shooter and were told that each time they won, their (non-existent) opponent would be subjected to a noise that got progressively longer and louder for each kill they racked up. Shocking nobody, those playing violent multiplayer acted like dicks.
It is worth noting that there’s no evidence they were more aggressive outside of a lab setting, but let’s give the good professor the benefit of the doubt.
Seems conclusive? Well, there are two problems with this study, one of which Professor Bushman just straight up admits:
“We would know more if we could test players for longer periods of time, but that isn’t practical or ethical.”
The second problem? Following up with your study subjects after a few weeks to see whether the more hostile behavior had actually held is neither impractical nor unethical. And yet, Professor Bushman seemingly did not do so, or if he did, he didn’t bother to mention the results in his press release.
The basic argument here is that if you play something showing the world as dark and violent, you may incorporate that into your worldview. That’s sensible: If something like music can affect your mood and worldview, if only temporarily, then why shouldn’t video games?
What’s not sensible is assuming that twenty minutes of gaming a day for three days permanently affects a subject’s worldview. Any freshman psychology student can tell you that to affect a permanent change in an individual’s personality usually takes something extremely drastic: A majorly stressful life event or a brain injury are the two biggies, and it’s debatable whether those affect a change or simply magnify aspects of a person’s psychology or personality or bring to the fore what they’d normally kept to themselves previously.
As we’ve said before, the actual study that will put this argument to rest will never actually be done, because it would cost too much and be contrary to too many agendas. But if you’re going to promote an agenda, at least don’t be so blatant about it.




Jokes on him. I can smoke AND play ‘Manhunt’ from the comfort of my iron lung.
I will give him this: Whoever picked the violent video games actually picked video games that were actually violent and gory, stuff like Condemned. So that’s at least a step in the right direction.
Did the study take a reading/measurement of the student’s violent tendencies prior to subjecting them to the video games to measure a percent change? Oh wait that can’t be measured. I guess the study is invalid…
Also, the students that played the racing game, did they start driving in excessive speeds in real life while weaving through traffic? Why is “racing game” the control? Its been awhile since I attended a science class but I don’t think this quite lives up to the scientific method.
They wanted something ‘exciting’ but that didn’t involve direct aggression towards human characters, I believe.
That said, you’re right: This is far too nebulous for the distinct conclusions Bushman draws.
Someone also needs to do a control with listening to “aggressive” music or watching an action movie. I know that when I go running I listen to stuff that makes me want to tackle passerby. Um, you know, in a healthy way. Hype music.
Or sports, for that matter.
Don’t get me wrong, I don’t think watching sports causes violence or makes people more aggressive (getting drunk does, though). But you’d think “Hey, let’s contrast this fake violence with real violence watched by MILLIONS OF PEOPLE” would, I dunno, have some merit.
Clearly, fighting at a Raiders game is caused by *passion* and elevated aggression after some pixel stabbing is caused *Columbine-like murder rage.*
I get angrier playing racing games than shooters, lol
Oh well, I’m gonna keep playing FPS, watching Quentin Taratino movies and football, and listening to Converge and BTBAM.
Lock me up now.
Does Bushman conclude that people who tend to predict violent outcomes are more likely to be physically aggressive? Does he just assume that to be true? Is that just some Maxim of Modern Psychology?
“Aggressive” in this case is more indicative of emotional mindset: i.e. more likely to think of solving problems through conflict.
Maybe his test subjects were just really uncreative and were inserting plot points and/or the general style of the games into the stories because they couldn’t come up with anything else.
But what do I know? I played Mortal Kombat as a kid and am now a mass murderer, because that’s the obvious behavioral correlation for violent games.
Exactly what I was thinking! These people are playing one type of video game multiple times and your like “hey write me an original story” and they write about violence in the video games. If they had watched violent movies i bet we would see a similar outcome.
Does this mean the control group wrote amazing racing stories? I’d like to read all these rather than read this pointless study.
Four psychology degrees? Someone doesn’t like working very much. May explain this lazy study.
What about all the bros who wear Tapout shirts and love picking fights with smaller guys at clubs? I think correlation between aggression and video games can’t be determined because everyone a certain disposition to violence in different ways. Some nerdy kids finally snap not because of COD but because of pricks and dicks who pressure them and pick on them. I mean I have insane road rage but I don’t pick up my gun and start drive by shooting like GTA has taught me to instead I go smash some Alliance brains in BSG.
The difference is most kids playing video games for numerous hours are using them as a release for stress/anger that is direct towards by some external source; however it takes a certain type of person to think that going out and murdering people is justified in any sense whether it be from movies, video games or music.
Well, to be fair, all those guys play CoD.
I don’t understand the point of the second part of the study. If the game was to gather coins and for every coin you got the noise your opponents heard got louder, I am sure most people would still play like dicks as well.
Yeah, surprise surprise if you use a competitive game where you are given incentive to play like a dick to win you do!!! Look at assassins creed multiplayer. Also did he say that they were going to receive the same treatment as the loud noise or was that implied? Another hole in this study seems to be that if you say your opponent will receive a loud noise the more times they die why wouldn’t you?
Did he do interviews prior where he asked for prior video game experience or were these people who were generally all new to video games. If this wasn’t taken into account then nothing of this study mattered from the get-go.
I’m assuming they weren’t regular gamers. Seriously, if they didn’t screen for that I’d be stunned.
That’s an interesting point. If you took 70 students who didn’t play games, then give them a controller with 12 buttons (on average) and two thumb sticks, that’s pressure sensitive and rumbles when you get blown up, they’re naturally going to become more aggravated just from the stress of having to learn a new control scheme/technology.
For example, take a PC guy who plays Battlefield regularly, then take away the mouse and keyboard and have him play with an X-Box controller. He’s going to be pissed playing the game, and he’s going to carry that anger with him when he’s not playing.
Hell take someone who has used Windows based operating systems their whole life then switch them over to Lixus one day. Time how long it still takes them to punch someone in the face.
Also, shouldn’t the experiment include a third group of people who didn’t play a game before predicting the outcome of the story? I think that’s called a control group and that having one in this sort of study is important, but I don’t have a fancy psychology degree. Why not conclude, based on this study, that racing games make people less aggressive?
For the record my last reply was to a spamming cocksucker that has since been deleted. If you have a sister Mr Flop I don’t want her cleaved in half, but if Surly Badger is right can you send me her cam whore page?
I hope your sister gets cleaved in half by a 2 foot timber saw blade and the funeral costs you $16154.00
That’s because your sister is a cam-whore.