
There’s a pretty reasonable skepticism towards gaming migrating almost entirely to tablets, and it can be summed up in one word: Controls.
Tablet games have, as a rule, terrible controls, largely because they try to turn a touchscreen into a controller and it just doesn’t work. To the credit of some, like Rockstar, it’s not for lack of trying, but they’ve only got so much to work with. Tablets are simply slow, thanks to the lag inherent in touchscreen technology, and it’s not something we’re going to see change any time soon.
But what about traditional RPGs? We downloaded a few RPGs to try them out… and tablets are just what the entire genre has been begging for.
For the record, we tried the original Final Fantasy, Konami’s mobile RPG Ash II: Shadows and Square Enix’s Chaos Rings. Also of note: Your humble author is not an RPG fan.
The traditional, turn-based RPG actually fared very well because it’s not reliant on timing or twitchy button presses. Menus that are a pain in the ass with gamepads and even annoying with keyboard and mouse become much more fluid when you can pop them open with a tap.
More to the point, that fluidity translates out to speed. It’s a lot easier to be tactical when you’re not trying to remember a menu structure. You don’t spend an hour on each fight scrolling through menus to find the right weapon or spell.
It’s true that Ash II and Chaos Rings were built from the ground up for tablets, but the original Final Fantasy felt just as smooth, even though the game’s tweaks were relatively minor. The game was not noted for a simple interface, but touchscreen controls make it much easier to navigate.
There’s still reason to be skeptical of most genres on tablets, but RPGs are enjoying a deserved boom, with games like Baldur’s Gate arriving. It’s a genuinely different approach to controls in the genre that makes the whole thing much more engaging. Something about tablets makes playing a long, complex game with a lot of menus a bit user-friendly than it would otherwise be, and most tablet power is more than up to the task of handling the graphics.
We’ll be curious to see how RPG companies such as Atlus tackle tablets… and we’ll also be curious to see what happens when RPGs come to the Wii U in force. But, regardless, the genre may have just found the platform it didn’t know it needed.




Was the DRM on FF a problem? I know when it launched you needed a ‘net connection every time you started up, but I heard they had at least made that a little more forgiving.
I didn’t personally run into any problems, but I was generally testing these out near a WiFi connection.
I can’t emphasize enough, though, how great a tablet control scheme is. It MAKES SENSE. The sheer amount of frustration cut out of using a touchscreen is stunning.
Sounds good enough for me. If I end up wasting my $7 bucks buying a FIFTH version of the game, I’ll just sign you up for a bunch of Honey Boo Boo slash fic email lists.
To me the fault in most games is when they mimic a game pad on a touch screen. Making a control scheme that takes advantage of tablets, like swipes, touch and accelerometer can make pretty fun games.
If you do need to mimic a game pad you can do it without requiring specific button layout. The better shooters I’ve played use screen halves where pressing anywhere on the left half triggers movement and pressing the right half fires your weapon.
One genre that is sorely lacking is on rails space combat games and it seems perfectly designed for tablet controls.
Yeah, the lack of rail shooters on mobile is somewhat puzzling. Where’s my House of the Dead, dammit?!
Yeah, anytime I see a touchscreen rendition of a d-pad, I simply don’t buy the game. It’s incredibly awkward and the reason the only ports I’ve bought have been… you guessed it… RPGs.
I haven’t been big on RPGs lately, but I’ve been meaning to give them another chance. Are those 2 that you played any good?
I hate RPGs, and I found them enjoyable. I particularly recommend Ash, I met some of the team at PAX East last year. They love the genre and it shows in their work. But Chaos Rings is also pretty solid.
Mind. BLOWN. Damn, Dan the Man strikes again.
I really, really want to agree, I thought the same thing going into FFT on iPad. I was sure I would play the hell out of that but I haven’t for more than 5 minutes. Maybe the problem with the current lineup of RPGs for tablets are mostly just ports. Like some earlier comments said, when the touch screen is really utilized and integrated into gameplay in a dynamic way the genre can really take off. Or maybe it’s more mental…my ipad gaming experience is a few minutes here or there to kill time, I’m not going into it thinking this is going to be lengthy gaming session.
True. I found that long train trips are ideal for these games because you get sucked in.
I agree completely! Our game, Dragon Fantasy (available on iOS, Android, Mac and PC) came under fire at first for our control scheme. We were vindicated when Chrono Trigger for iOS was released and had identical controls.
Totally agree – Dragon Fantasy is perfect throwback for the Dragon Warrior fans out there and Mage Gauntlet hits that SNES Zelda sweet spot without the crap fetch quests. Looking forward to this trend continuing.
Glad you like it, Justin! We are currently working on Dragon Fantasy: Book 2! DF1 was our love letter to 8bit rpgs, DF2 is our love letter to 16bit classics like Final Fantasy III and Chrono Trigger!