
When we weighed in on Deadpool’s trailer this week, our own Nathan Birch noted that it’s very, very hard for video games to be genuinely funny.
And he’s right. But is it because of the medium… or because of the approach? Thinking back, games can be funny. It’s just that you have to approach humor in games in a far different way.
You Need A Good Writer
First and foremost, if you want laughs, hire somebody funny. Valve goes out of its way to hire gaming humorists to work on their games, adding dialogue and plot ideas, for example. Far too many games basically stick some random guy with the job of being “funny”, and that’s a risky proposition.
Self-Awareness
One of the biggest laughs I’ve ever gotten out of a video game was Darksiders II. It’s a fairly straightforward Zelda-esque dungeon crawler in many respects, which means you do a lot of fetch quests which generally involve some platforming, some puzzle-solving, and some giant-creature-stabbing.
What makes the game funny is beyond a certain point, it wryly comments on its own structure, like Death grousing about fetch quests and broken bridges. It helps that Death is fairly smart-assed when he’s annoyed. But the self-awareness helps make the game engaging.
Making Humor An Option
LucasArts games are held up as an example of making games funny, and this is true, but if you play through the games, you notice that the humor is largely optional and comes from dialogue trees. Which doesn’t make it any less funny, mind you, but it does mean the jokes are not stuffed in the player’s face. You want it, great, you don’t… you can still play the game.
You Only Hear A Joke Once
Portal is an incredibly funny game in many respects, not least because of GLaDOS. But one of the key things about her is that you only hear what she says once during the playthrough. Just ask anybody who played a “funny” game in the late ’90s and heard the same one-liner over, and over, and over, and over again: You can’t make people laugh if they not only know what’s coming, but are deeply, deeply sick of hearing it.
Making Humor Interactive
The best example of this recently is a side-quest in Borderlands 2, where you save a small town from Handsome Jack. The “mayor” of the town is a woman, and you spend most of the quest listening to her while also hearing from her obnoxiously sexist and pessimistic pro-Jack neighbor. The game has you set up and test a cannon, and you can guess what happens next.
Any thoughts on funny games, or ways games have made you laugh? Let us know in the comments.




I feel GTA’s talk radio, specifically the three stations in IV, are brilliant and genuinely hilarious. It’s swift, scathing, and culturally relevant.
Also the swanky fart tune from Conker’s still leaves me crying with laughter.
Definitely agreed on GTA. It’s always so tongue in cheek, and just as Seitz says, it’s optional for you to find it.
Game’s can be funny… if they’re made by Tim Schafer.
Chatterbox FM in GTA III could make me laugh pretty hard, Portal 1&2 were very entertaining, and the game mechanics of Driv3r got me good.
Actually, the funniest games, to me at least, were always unintentional and not at all creative decisions by the game makers. Not always terrible games by design, but ones that give you the freedom to make the wrong decisions against expected behavior or create humorous situations.
I agree. Games are really at their best with emergent behavior, where gamers can screw around and discover things.
many of the RockStar games have been really funny at times.
I still laugh at Secret of Monkey Island. I bought it (for the millionth time) and am playing it on my iphone and dammit it’s still amazing. I think I’ve paid 100 bucks for that game over the years.
HK-47. And the “Ice Wind Dale” games.
It’s tough to make a game funny. The chance that you’ll succeed is dwarfed by the possibility you won’t – failure to satisfy means double the hatred.
The Oddworld games got it right. Even if all you did was stand around with Abe and make fart noises.
Discworld.
all the saints row games are hilarious. and also, mass effect. especially parts of the third one. i just finished the citadel dlc, which is amazing, and it was probably the most i have ever laughed at a video game. i mean just for the drunk tali alone it was stupendous.