
Game developers do it. Gamers do it. Publishers do it. Whether it’s developers complaining that nobody whines about how long a film is or some developer insisting that “Hey, you get way more pleasure out of my game than ANY MOVIE!”, video games and movies are constantly compared.
And it needs to stop.
They Are Two Entirely Different Artforms
This is the most basic problem, here. Games and films are so fundamentally different as an artform it’s like comparing apples and mechas.
Games, especially great games, are built around action. The player is the driving agent, who makes the calls, who in the best game determines the world around them. If someone important dies in a game, it’s because of your successes or failures.
Films are built around reaction. The filmmakers carefully build a world that you engage in emotionally, but don’t control.
Both are fun, both are valid, both are utterly different.
Console Gaming Is Still Relatively Niche
Gamers, and those in the gaming industry, tend to forget that console gaming is still a relatively tiny subset of electronic entertainment that the majority of the world just isn’t into, for whatever reason. Moving three to five million copies on a current platform is enough to get you into the possible all-time bestseller category. To give you an idea of how that compares to the movies, the average ticket price is $8 in 2012, so any movie that moves $40 million in tickets has more people who’ve seen it than your average video game.
Movies are more culturally present, and it’s going to take a lot more than chest-pounding and whining about being better to bring games to the same degree of cultural ubiquity. As for PC games…yeah, a niche of a niche isn’t going to do much better in this regard.
Trying To Be Like Movies Results In Bad Games
Storytelling is one thing. Video games can easily tell a compelling story. It’s the addiction to massive “cinematic” setpieces that tends to ruin games. Again, what defines games as an art form is action, and setpieces deliberately limit your choices. Compare something like Journey to any first-person shooter for the contrast.
It’s unlikely this will stop anytime soon, but realistically, it needs to. The sooner games accept that they’re not movies, but something just as wonderful, the sooner we get better and more artistic games.




Well then, time to tell the marketing companies to come up with a new buzzword.
Oh, man, marketing departments alone do this constantly. If I get another press release about “HERP DERP WE MADE MORE MONEY IN A WEEKEND THAN DER AVENGERS HERP DERP!” I’m going to torch a business school.
Don’t forget about the “cinematics” of a game when it is just used in lieu of saying that not much else of the game is very good.
I’m going to torch a business school.
And nothing of value would be lost
Excellent writeup, Dan! This is the best I’ve heard it put yet.
My main gripe: Cutscenes should be bookends, or only be allowed after at least 45 minutes of actual gameplay. It pisses me off when a game doesn’t allow you to breathe.
Hideo Kojima hates you.
Assassin’s Creed III was ruined by cutscenes: Walk to this cutscene! Now this one! NOW THIS ONE. OK, you can start the mission. Go here… to this cutscene.
…after MGS4, I could care less about Hideo. He’s got great ideas. The gameplay was awesome, but he could use some editing for his stories.
As for Assassin’s Creed III, thank god for reading reviews before buying. Actually, it was due to your review, Dan, I think as to where I got the most insight. So, thank you.
Nanomachines, Pickles, Nanomachines. Otherwise yeah I agree with you for the most part – the story is ridiculous and could be pared down. Cannot be said enough though how Metal Gear is meant to resemble action movie schlock so I just envision Steven Seagal.
If these art forms are so different, why do they crossover so seamlessly when companies want them to? Who can forget games like Enter the Matrix, Street Fighter: The Movie, and Citizen Kane: Rosebud’s Revenge? Classics.
I can’t forget them.
No matter how much I drink, no matter how many virtual soldiers I kill, still the nightmares come.
Shhh don’t tell David Cage or he’ll go after you with a baguette.
I’ll just make him cry by telling him Heavy Rain was just “The Cell” with a more pretentious story.
Plenty of games use cinematic cut scenes and set pieces to set the stage for the gameplay and keep the narrative alive. Red Dead Redemption and the Uncharted series are just two examples. Each to their own, but it all comes down to the execution and vision for the game.
Red Dead is an exception in that the cutscenes were short and, more to the point, well-written.
Most games have cutscenes to… have cutscenes. If you can skip it, it’s not important and it shouldn’t be there anyway.
Atleast Vincent D’Onofrio was in that and could kinda act his way out of a wet bag,