Obsidian Entertainment can make some genuinely amazing and dynamic games. But they always seem to get screwed, somehow, whether they’re stuck on a rushed schedule, have their funding cut, or, in this case, get repeatedly delayed.
At least everyone involved has a sense of humor about it. Here’s Trey Parker and Matt Stone weighing in on the delay:
“We always wanted the game to feel like you’re actually in an episode of South Park,” say Matt Stone and Trey Parker. “Getting the game up to the crappy standards of the show has been a real challenge and we’re excited to say it’s taken way longer than we thought it would.”
The game has been delayed to March 4th, the only day that is also a command. To be fair, the problems have tended to be larger than Obsidian; you might remember that originally this game was supposed to be published by the good people at THQ, and we all know how that went. The second delay was because Ubisoft wanted it on the schedule well away from other places where it might potentially get stomped. And this is apparently because they want the game to be as much like the show as possible.
That said, you do have to wonder what else is going on. This is a throwback RPG with paper cutout animation; it’s not exactly Grand Theft Auto V. Really, a year’s delay seems a little much.
I want more like this!
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