
Halo 4‘s single player is painfully brief. I got the game in the mail yesterday, and knocked through the single player campaign in a night, much to my own surprise.
But it was worth it. Although I’ve had zero investment in the franchise emotionally, in terms of storytelling and gameplay, I found this to possibly be the most engaging game of the series. There may not be a lot there, but what is there is polished to an absolutely exquisite sheen.
It may not seem like there’s much to do with Halo; it’s essentially a pulpy ’70s SF paperback that you shoot your way through instead of read. But, as a game, 343 Industries makes their intent clear right off the bat; the pacing of the game is very different. Ammo is scarcer, enemies are more aggressive and more intelligent without “breaking character”, so to speak. 343 doesn’t set out to reinvent the wheel here, but they do make it clear they’re not Bungie in the opening act, forcing you to use more strategy and think harder about where you go and what you do.
The writing is also easily some of the best in the series. The game is never going to win any awards for its story, and it doesn’t deserve any, but the writing doesn’t make the mistake of assuming you’ve played every Halo game and care deeply about the mythology. It’s easy for players to get caught up on what happened without feeling trapped in a loop of interminable cutscenes. It’s stock parts, and it always has been, but they at least put the parts together with care, even if it is a wee bit too self-serious for its own good. Come on, guys, this isn’t a serious military drama. It’s a bug hunt.
Needless to say, the graphics are stunning: this game, which along with Forza Horizon is likely the Xbox 360′s swan song, wrings every last pixel it can get, and it shows. Similarly, Neil Davidge’s score must have taken years: It’s gorgeous and often well considered.
If I have a nitpick, it’s that the weapons, even the alien ones, often stick too closely to the pistol/shotgun/SMG/assault rifle/missile launcher format. The series rarely gets goofy with its weapons, but you do kind of wonder why aliens don’t have weapons that are more, well, alien. Similarly, the design of the new antagonists is a bit stale, although really, you just shoot them. They are well balanced, well, aside from the Needler, and they all at least feel a bit different to use.
My major complaint is the length. I know it’s a modern shooter and expecting even low double-digits is asking too much of a game where single-player is not the reason most people are buying the game, but come on. Six hours? Really? That said the game does seem to be adding co-op missions at least, which should add to the length.
Most people are buying this game for the multiplayer, and dipping into it, it’s well-designed. Really, it’s kind of hard to screw this up, and 343 doesn’t seem to have monkeyed with anything too much.
The hardcore have already paid their $60, and if you like multiplayer, it’s worth joining them. But perhaps in the future, 343 could consider a longer single-player campaign. For the first time, a Halo game has actually left me wanting more.




Can’t wait to pick this up when the shine has worn off a bit and I can get it somewhat cheaper than $60. Hell, I’m still in the middle of Halo Reach, and I’ve never even tried any of the multi-player stuff yet.
I’m not a hardcore gamer. I’m a single father of 3 who uses his free time to clear off his massive DVR, so I very rarely get to play. I’m also very intimidated by the multi-player stuff. I’ve never done it, but I’ll probably dive into it with this game.
Six freaking hours? That’s disappointing. Although they’re saying Spartan Ops is supposed to be story-based and that’s free, so I guess I won’t be too hard on it until I check that out.
Yeah, I held off on being abusive because of that, but short campaigns are getting more and more annoying.
Oh, I agree. I actually prefer the single player more than most on a lot of games (especially RTS types, I might be the only one on Earth who prefers to play Starcraft single-player) and it increasingly seems like it’s treated as a throwaway chore.
I’ll actually be buying Metro: Last Light not least because there’s no multiplayer.
I also prefer single player (well, actually co-op) campaigns way more than multi-player fights. I played a lot of multiplayer, even though I don’t care for it, because it was the only way to spend time with some of my Halo-obsessed friends.
Definitely too short on the campaign.
But.
Spartan Ops is pretty sweet and the excellent co-op play does ameliorate some of that disappointment since its basically a second campaign.
I’ve found waiting to finish my backlog of games before buying hyped new releases saves me $20-30 a game and most bugs are patched by the time I get to it. Been working out very well, I recommend people try it.
Agreed, I have a short list I pick up for the summer when there’s nothing coming out, and while I like Assassin’s Creed 3, I kinda wish I had put it on that list.
Halo games are terrible. Dan, definitely agree w you on Metro: Last Light. Metro 2033 was a sleeper hit and probably one of the better 1st person shooters I’ve ever played.
I haven’t gotten too far into it yet, because yesterday was packed with everything, but what I have played I have enjoyed a lot so far. Graphically it is the best Halo yet, same with the writing. The gameplay feels like Halo but with enough tweaks to keep it fresh. I’m waiting to complete the single player campaign before I dip into the multiplayer content. Not sure if I’ll try Spartan Ops or Wargames there first.
I’ve been messing around with Spartan Ops. I like it. It’s a bit like a more serious Borderlands.
Halo 4 is the biggest video game regret I have in my gaming history…. it surpassed the Force Unleashed 2