Planescape: Torment is widely considered one of the best computer RPGs to ever have been coded, and with excellent reason.
But it never got a proper sequel, thanks to a mix of rights issues and corporate problems. Now it’s getting a followup, although not a directthanks to Kickstarter.
While Chris Avellone, the lead designer, is too busy over at Obsidian, which you might remember has an isometric RPG of its own on the way, pretty much everybody else involved in the original game is on deck for this one, courtesy of InXile Entertainment:
Many key members who played a role in the Planescape setting and Planescape: Torment are involved in Torment: Tides of Numenera. Colin McComb and Monte Cook were two of the three primary writers for TSR’s Planescape setting. Colin was also a key designer on PS:T, where he worked closely with lead designer Chris Avellone. For Torment: Tides of Numenera, Colin is leading the creative vision in the setting that Monte has crafted.
In other words, the guys who built the tabletop system are also working on this game. Also back is the composer, the lead artist, and several other key personnel.
This isn’t a sequel to Planescape: Torment, per se, but this game is being designed to feel like a successor. Particularly interesting is the color-coded alignment system which stays away from “lawful” and “chaotic” in favor of more variety; this game is being built on your choices having serious echoes.
If this sounds like your cup of tea, the Kickstarter just got going, and it’s likely to cross its goal in a few days.